Improving Way of the Hunter Graphics

Improve graphics in WOTH

Go to the following folder:

C:/Users/username/appdata/local/WayOfTheHunter/Saved/Config/WindowsNoEditor
Open the engine.ini.

If you don’t see the AppData folder, you have to activate show all hidden files and folders in windows via advanced folder options.

Leave a space from what is already there and copy it under the script below.

 

CODE 1

[SystemSettings]
r.DepthOfFieldQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.MotionBlurQuality=0
r.ToneMapper.Sharpen=0.8
r.MaxAnisotropy=16

CODE 2

[SystemSettings] foliage.LODDistanceScale=2
foliage.DitheredLOD=1
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
foliage.MinimumScreenSize=0.00000001
grass.CullDistanceScale=1.5
r.AllowLandscapeShadows=1
r.AmbientOcclusionLevels=2
r.BloomQuality=4
r.CapsuleShadows=1
r.CapsuleMaxDirectOcclusionDistance=600.000000
r.CapsuleMaxIndirectOcclusionDistance=400.000000
r.CapsuleShadowsFullResolution=1
r.Color.Mid=0.6
r.DefaultFeature.MotionBlur=0
r.DefaultFeature.AntiAliasing=2
r.DetailMode=2
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DistanceFieldShadowing=1
r.DFShadowQuality=4
r.DFFullResolution=1
r.DistanceFieldAO=1
r.EmitterSpawnRateScale=2.0
r.EyeAdaptationQuality=2
r.FastBlurThreshold=0
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=4
r.HairStrands.DeepShadow.SuperSampling=1
r.HLOD=1
r.HLOD.DistanceScale=1.5
r.HLOD.MaximumLevel=1
r.HZBOcclusion=1
r.LandscapeLODDistributionScale=2
r.LandscapeLOD0DistributionScale=2
r.LensFlareQuality=3
r.LightShafts=1
r.LightShaftQuality=2
r.LightMaxDrawDistanceScale=3
r.MaterialQualityLevel=1
r.MaxAnisotropy=16
r.MipMapLODBias=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.MotionBlur.Max=0
r.ParticleLightQuality=2
r.PostProcessAAQuality=6
r.RefractionQuality=2
r.SceneColorFormat=4
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Shadow.PerObject=1
r.ShadowQuality=4
r.Shadow.CSMDepthBias=20
r.Shadow.FilterMethod=0
r.Shadow.DistanceScale=2.0
r.Shadow.RadiusThreshold=0.01
r.Shadow.MinResolution=2048
r.Shadow.MaxResolution=2048
r.Shadow.FadeResolution=2048
r.Shadow.PreShadowResolutionFactor=1.0
r.Shadow.AllowForegroundShadows=1
r.SkeletalMeshLODBias=-2
r.SkyLightingQuality=1
r.SkylightIntensityMultiplier=0.4
r.SSGI.Quality=3
r.SSR.Quality=3
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.StaticMeshLODDistanceScale=0.50
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TessellationAdaptivePixelsPerTriangle=128
r.TonemapperFilm=1
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=3
r.ToneMapper.Sharpen=0.8
r.TransluzenzLightingVolumeDim=4
r.TrueSkyQuality=1
r.VolumetricFog.GridDivisor=30
r.VolumetricFog.GridPixelSize=8
r.VolumetricFog.GridSizeZ=64
r.VolumetricFog.Jitter=1
r.VolumetricFog.InjectShadowedLightsSeparately=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
r.VolumetricFog.LightFunctionSupersampleScale=2.000000
r.VolumetricRenderTarget=2
r.Water.WaterMesh.TessFactorBias=12

[Audio] UnfocusedVolumeMultiplier=1

RECOMMENDATIONS

r.Color.Mid=0.4 – 0.65 (rec: 0.55)

r.TonemapperGamma=1.5 – 2.8 (rec: 2.2) Lower=Darker

r.ToneMapper.Sharpen=0.8 = Sharpness

SOURCES

Tweaking Unreal Engine 4 Games – FRAMED. Screenshot Community (framedsc.com)

Steam Community :: Guide :: Big Optimization Guide

Guide – Make Shadows And Shaders Look More Defined | Dovetail Games Forums

Steam Community :: Guide :: Improve Ride 3 Visuals

Better Graphic Guide :: Way of the Hunter General Discussions (steamcommunity.com)

Saturation too high, shadows too dark :: Way of the Hunter General Discussions (steamcommunity.com)



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